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Александр Петров
Александр Петров

Scooby Doo And The Cyber Chase


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Scooby Doo And The Cyber Chase


Following initial difficulties in the first three levels, the gang progress quickly until they reach the final level, where they meet cyber-versions of themselves. After escaping from the Phantom Virus, the cyber-gang reveal that they know where to locate the final box of Scooby Snax, and lead the original gang to an amusement park, where they battle real versions of monsters that Mystery Inc. have previously faced and unmasked as human criminals. Eventually, Scooby-Doo's cyber-double distracts the Phantom Virus so the original Scooby can grab the last box of Scooby Snax, deleting the Phantom Virus and returning the gang to the real world. Using baseball-related clues they found and phrases the Phantom Virus used during their adventure, they reveal Bill as its creator. Following a failed escape attempt, he is arrested by Wembley and reveals that he was jealous that Eric's video game was chosen for the science fair over his even though he had been at the school two years longer, so he created the Phantom Virus to scare Eric away and claim the prize money for himself. Fearing that Mystery Inc. would discover he had created the virus, he beamed them into cyberspace in the hope that they would not survive. Afterwards, the gang and Eric go to a local restaurant to celebrate and reunite with the cyber-gang.


Summoned to a university laboratory by a scientist friend in SCOOBY-DOO AND THE CYBER CHASE, the team finds the lab under siege and its high-tech laser beam compromised by a virtual Phantom Virus who wants nothing less than to steal every computer program in the world. The Phantom has disappeared and the scientists call upon Scooby and company to help find the virtual culprit. When Shaggy, Scooby-Doo (both voiced by Scott Innes), Velma (B.J. Ward), Daphne (Grey Delisle), and Fred (Frank Welker) begin their search, they are harassed at every turn. Still, nothing has prepared them for the moment when the laser beam is activated and sends them into cyber space, directly into the lab's newest video game... a game that is based on the adventures of the Mystery, Inc. gang members themselves! Now they're "virtually" trapped with their own video game doubles. Will our heroes be able to battle through the game's ten levels in order to return to reality Or, will they succumb to one of the many obstacles set in their path -- including, on the final level, a maniacal team of monsters from past Scooby adventures And, if they do get back, will they be able to discover who in the real world is responsible for the virtual Phantom and his frightening misdeeds


A routine Scooby adventure, at least until the heroes meet up with their virtual alter egos in cyber space and are bombarded with a profusion of monsters from past, present, and future. There's some fun to be had when Shaggy meets Shaggy, Velma meets Velma, et al in Scooby-Doo and the Cyber Chase. But, as often happens in stories like this one, the cartoon action seems endless. Ten levels of adventure is a bit much, even if some of them flash by in an instant. And the few truncated battles are to make room for the "final level" -- the climactic set piece set in a carnival/amusement park that goes on, and on, and on. Released in 2001, the filmmakers have since had the good sense to make the stories shorter. Fine for fans of the franchise, but too much cartoon jeopardy for little kids.


Scooby Doo has some nice animations and though most of the levels are very short, they do look pretty on the GBA. The levels are varied, from a jet ski chase on the ocean to the climactic battle in a haunted arcade. Some old Scooby foes make appearances, most notably the Creeper (my personal fave). The Mystery Gang and their arch rivals look like they were plucked straight out of a Scooby Cartoon. The dialogue is authentic, but sparse. Velma says "Jinkies" and Scooby says "Ruh Roh". The music is a real plus. Each level has its own theme and most are a variation on the classic Scooby tune. The Arcade level actually had music I wanted to hear more of. Very cool. On the other hand, the sound effects are pretty lame, lacking any of the flair from the cartoons.


Scooby-Doo and the Mystery Team are beamed into cyberspace to track down the Phantom Virus. This villain has a host of dastardly cronies to help him and the team search for clues and avoid the bad guys, before they are able to unmask the Phantom.


In a college computer lab run by Professor Robert Kaufman, as he goes to check on his two students; Eric Staufer and Bill McLemore, a new creature - the Phantom Virus - comes out of a new game based on the Mystery Gang's past adventures and tries to scare away the game's creator Eric. The next day, Mystery, Inc. themselves come to the college where the game was created and learn from their friend Eric, that the virus had assumed a lifelike form thanks to an experimental laser that is able to transmit objects into cyberspace, and is now rampant across the campus. The gang goes on the hunt for the Phantom Virus, where the virus chases Scooby and Shaggy through the college. Unfortunately, the whole gang, including the virus, somehow gets pulled into the game after 'someone' activates the laser. Left with no other choice, the gang fight their way through the ten levels of mystery and adventures to complete the game in order to escape it, with the goal of finding a box of Scooby Snax to complete each level. Their efforts are impeded on each level by the Phantom Virus. The first level is on the moon, the second is in the Roman Colosseum, the third is in the dinosaur age, the fourth is under the sea with sharks, the fifth is in a backyard with ants, the sixth is ancient Japan with Samurai warriors, the seventh is in ancient Egypt with mummies, the eighth is in medieval times, and the ninth is in the North Pole.


Our cowardly dog and the rest of the gang found themselves in cyberspace! Face a new villain called Phantom Virus in Scooby-Doo and the Cyber Chase! Collect snacks and complete various levels in this fun action adventure game.


Bill and Eric were both majoring in video game designing at the university they were attending. One night, Eric and Bill were working at the college with their teacher, Professor Kaufman, on a project for the upcoming science fair; A laser that is capable of transferring material items into cyberspace and back. However, out of nowhere, the laser activates and materializes the Phantom Virus, which started menacing them, using the technology to injure Eric. Professor Kaufman managed to drive it away with a very strong super-magnet. 59ce067264






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