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Александр Петров
Александр Петров

Mega Man X7 Game !!EXCLUSIVE!!


LINK >> https://urlin.us/2to4dc





Mega Man X7, known as Rockman X7 (ロックマンX7) in Japan, is a video game developed by Capcom for the PlayStation 2 console. It is the seventh main game in the Mega Man X series and the first in the series to appear on the sixth generation of gaming consoles. Mega Man X7 was first released in Japan on July 17, 2003, with North American and European releases following in October 2003 and March 2004 respectively. The European version features a redrawn logo also used for future releases in the region. It was also released for Microsoft Windows exclusively in South Korea and Taiwan until the re-release as part of Mega Man X Legacy Collection 2 (Rockman X Anniversary Collection 2 in Japan) on July 24, 2018 for the worldwide release and July 26, 2018 for Japan,[4][5] whose Windows version was released internationally via Steam along with PlayStation 4, Xbox One and Nintendo Switch. It is the first and only Mega Man X game to be a third-person shooter (as well as the third Mega Man game to use third-person view due to the Mega Man Legends franchise).


Mega Man X7 takes place in the 22nd century. Daily human life is often disrupted by "Maverick" crime from the "Reploids" robots that live and work among them. The heroic "Maverick Hunter" X has retired from the battlefield. As such, various groups have begun springing up to stamp out the ever constant threat of Maverick activity. Axl, a member of "Red Alert", questions his group's methods and deserts the team, only to be pursued by its leader, Red. Like other games in the series, Mega Man X7 is an action-platform game in which the player fights through an octet of selectable stages. The game differs from previous side-scrolling entries by featuring fully 3D graphics intermixed with both 3D and 2D gameplay.


The development of Mega Man X7 involved a challenging transition of the well-known Mega Man X characters into 3D. However, the reinvention of the series in both graphical and gameplay respects was met with a hostile critical reception. Reviewers found the game's foray into the third dimension well-intended but poorly executed.


Mega Man X7 is the first of the two games in the series to have 3D gameplay in addition to the standard 2D style. When starting the game, the player has only access to returning Maverick Hunter Zero and newcomer Axl. The player can send the two characters to the same stage and both can be changed whenever the player needs to. In order to unlock X, the player must rescue 64 reploids (out of a possible total of 128) or defeat the eight main bosses in order to unlock him. Unlike the preceding games, chips must be used immediately after they are gained and cannot be deactivated, nor changed from one playable character to another. Once all the chips for that playable character are completely maxed out, that particular character can no longer receive any more chip upgrades.


An auto-aim feature is added for both Axl and X allowing the player to lock on to enemies. The target can be changed by pressing a dedicated button. While Zero does not have any standard long-range attacks, his ability to destroy projectiles with his Z-Saber from past games was replaced to repel projectiles instead to help compensate for this weakness.


Unlike previous games, X can air dash and fully charge his buster by default. Armor capsules from Dr. Light also return, and after obtaining the full set, the player can choose between unarmored X or armored X on the Stage Select.


The game also has a New Game Plus feature, by completing the game and saving it, and then starting a new game from loading that particular save file. This feature allows for X to become available after the opening stage with any collected armor parts kept and all the chip upgrades from the previous game are retained.


Mega Man X7 was developed by a team of about 30 people, led by producers Tatsuya Minami and Tatsuya Kitabayashi of Capcom Production Studio 3.[9] This was the first game in the Mega Man series worked on by Kita




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